If you like the scene-sequel thing, consider reading Jack Bickham's Scene and Structure if you haven't already. It's longer and more nuanced than an article, so you end up with more tools going forward.
I'm with Austen, though. If my scenes feel right (to both me and my critters) and move the story forward, I don't worry about whether they follow this exact formula. It's when I'm struggling with a scene that I try analyzing them for structure, and then I sometimes notice a big problem somewhere in the goal-conflict-disaster progress.
Also, I don't think cause and effect is necessarily a separate thing; it's just a different way of analyzing what's happening in the same story. A disaster causes a decision, which dictates the new goal, unless the effect of a previous action or decision interrupts the current progress and makes the character switch gears.