Creating Fantasy Worlds
with Dawn Cloyd
(Jump straight to official beginning of workshop)
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*** Channel created at Tuesday, August 22, 2000 5:08:44 PM
SRW: who is doing the workshop tonight?
Verla: Dawn Cloyd
Verla: I sure hope Dawn doesn't have trouble getting in here!
SRW scoots over to make room for Dawn.
Verla: hey, someone needs to dust off the podium!
Verla: and check the microphone
Deetie: not me. I cleaned house today.
Verla: good, then you are in practice, deet. You may dust the podium
Verla: tem, you may arrange the chairs
tem2 places whoopie cushions on all the chairs.
SRW: LOL Tem
ginaav: lol tem
NOTE: LOL = Laughing Out Loud
lorrier: lol tem
Verla: sus, you get a glass of cold water for Dawn, okay?
SRW leaves to get glass of ICE cold water
Verla: tsk tsk tsk
ginaav: workshop tonight?
lorrier: Hi folks...guess I'm early
Verla: hi, lori
Verla: you are just in time, lori. You may hang the crepe paper
lorrier: oh oh...I always get tangled in that stuff...
Verla: gina, you get to check the microphone
Verla: I'm blowing up balloons
Verla: Puff Puff Pufffffff
SRW fans Verla as she turns red and her cheeks swell
Verla: thanks, sus
SRW: breathe in, breathe out
SRW waves the fan quicker as perspiration drips from Verla's face
Deetie: I' m NOT dusting.
Verla: FINE then, I'll dust and YOU blow up balloons, deet
Verla: Yikes, Gina! turn down that microphone!
ginaav: ok verla, it is suitable for speaking
Verla: whew, thanks, gina
Verla shakes her head to stop the ringing of her ears
*** Dawn_C has joined channel #Kidlit
Verla: THERE SHE IS!
ginaav: hi Dawn
SRW: Hi Dawn
Verla lets all the balloons loose and they fall from the ceiling, filling the room
Verla: sus put up the crepe paper, Dawn
Verla: and tem put whoopie cushions on all the chairs
Dawn_C: Hello everyone.
lorrier: Hi Dawn
Verla: Gina got the microphone fixed for you
ginaav: yes I did
Verla: and deetie did NOT dust the podium
Verla: lori was getting the water for you...did you, lori?
lorrier: glug, glug, glug...oh, what's that..oh sorry - I'll get more
Verla: lori! Get a clean glass, too, please!
lorrier: darn...be right back again
*** PING delay for Dawn_C: 47 seconds
Verla: oh, man... we have some "lag time" in here tonight
Verla: a few of you are okay, but everyone else is not with the rest of us
Verla: There's almost a full minute delay between the time you are posting and when we see it on the screen
Verla: Glad you got here okay, Dawn
Dawn_C: Me too. I've had a heck of a time getting here. No map!
Verla: I'm sorry, dawn
Verla: (I had my email open, you know... in case you were having problems)
lorrier: where are we Verla?
Verla: we are in the #Kidlit room
Verla: in cyberspace
Verla: of course
ginaav: lol verla
Dawn_C: It's okay - I kind of planned on it being rough
Dawn_C: Whoa! Verla, you are way behind.
Verla: yes, I see that, dawn
lorrier: puff, puff, gasp, gasp...got the clean glass...oh wait...forgot the water...
Verla: (Poor lori)
Dawn_C: Don't worry about it lorrier -- I have a cappuccino.
SRW: Are you pinging me Verla?
*** PING delay for ginaav: 47 seconds
*** PING delay for lorrier: 51 seconds
SRW holds up her paddle for the next ping
NOTE: A "ping" is the amount of time it takes for a message to get from the person posting to the chat room screen of the person requesting the "ping" time. Delays of longer than 15 seconds are very difficult to deal with when you are chatting, as it makes it very hard to hold an intelligent conversation when there is a half a minute or longer delay in when you talk and when you receive a reply to your comments.
*** PING delay for Dawn_C: 1 minutes and 8 seconds
tem2: We do have some lag, don't we?
NOTE: Lag is the amount of "ping" delay time
Verla: yes, about a full minute lag, tem
Verla: the only ones that aren't lagged are sus tem and deet
Verla: Folks, if you are here via IRC software, you may wish to change to this server for tonight: glass.oh.us.dal.net
Verla: so we don't have a long lag
Eau_de_Pri: okay verla
lorrier: how can I get unlagged Verla?
_Lyra: leave and come back, lor
Verla: dawn, it's especially important for YOU to be on that server.
Dawn_C: Hi, MelLane. I hope you enjoy it.
Verla: so we don't lose you and lose our log!
NOTE: The "log" is a computer-saved record of the chat session that I use to save the transcripts of workshop chats. It may interest you to know that anyone can log any chat session, so you should always use caution when revealing personal information or sharing parts of manuscripts in a chat room with people you don't "know" and trust.
*** Signoff: Eau_de_Princess (Quit: Leaving)
*** lorrier has left channel #kidlit
*** Eau_de_Princess has joined channel #kidlit
*** PING delay for Eau_de_Princess: 1 seconds
lorrier: am I unlagged now Verla?
*** PING delay for lorrier: 12 seconds
Verla: yes, lori
Dawn_C: okay, somebody pass me that map.
*** Dawn_C has left channel #Kidlit
lorrier: oops, she left without the map
Verla: (She's changing servers, I bet)
*** Dawn_C has joined channel #Kidlit
ginaav: wb Dawn
NOTE: wb = Welcome Back
lorrier: wb dawn
*** PING delay for Dawn_C: 0 seconds
Dawn_C: Did I make it back okay, verla?
Verla: Yes, you are here, now, Dawn, and no more lag
Dawn_C: Great! Are we ready?
ginaav: what is tonight's topic verla?
Verla: oh, thank you for reminding me to change the topic line, gina
*** Verla has set the topic on channel #kidlit to Creating Fantasy Worlds workshop IN PROGRESS
ginaav: np verla
NOTE: np =No Problem
Eau_de_Pri: are we speaking fantasy fantasy, or just worlds?
Verla: you will need to ask Dawn that question when the workshop starts,sisa
*MelLane: Have we started?
Verla: Hi everyone, we are about to start
MelLane: Dawn, I'm REALLY looking forward to this!!
Verla: we are ready to begin
NOTE: Official Workshop Begins Here
Verla: Our workshop tonight is CREATING FANTASY WORLDS and our leader is Dawn Cloyd.
Verla: Welcome to our weekly Kidlit Workshop. Feel free to comment and ask questions as we go along. Our workshops are meant to be casual and interactive, but please, stay on topic and keep personal hellos and goodbyes until the hour is up. Thanks!
Verla: Dawn started making up stories about cats and dogs when she was four and she's been writing ever since. When she was fifteen, Dawn published a poem in an anthology and had a story published after it unanimously won her high school writing competition. Since then, she's earned an AA in English. She tried writing romances, even became a member of the Romance Writers of America for a couple of years.
Verla: She decided this was not the genre where she wanted to be, so Dawn began writing children stories/young adult novels. After having a rebus published in the Jan/Feb 1999 issue of Turtle Magazine, she joined SCBWI. For the past three years, Dawn has been part of a small critique group that meets weekly.
Verla: She has solid grounding in point of view techniques as well as dialogue, action tags, setting on fantasy worlds, stimulus/response reactions, motivating characters, and a whole lot more.
Verla: Dawn says, "Writing is truly my passion and I love helping other writers grow. I'm a firm believer in proper technique -- a writer can write a certain way to please a market but if the technique is flawed it will always be rejected. Good writing is good writing and will always be recognized by the editor."
Verla: Dawn has two kids, ages two and four, a husband who probably should be lumped in the kid catagory, and a non-writing job that pays the bills.
master^of^: hello all...i came for the discussion...where do i sit?
Verla steps away from the podium amid loud claps and cheers and lets Dawn come up....
Dawn_C: Welcome everyone. If you have any questions as we go along, feel free to ask.
Verla: For those who just came in.... Welcome to our weekly Kidlit Workshop. Feel free to comment and ask questions as we go along. Our workshops are meant to be casual and interactive, but please, stay on topic and keep personal hellos and goodbyes until the hour is up. Thanks!
Verla: (Oh, we are very good at asking questions, Dawn!)
Dawn_C: I know several people that write historical fiction and I've seen the research they do just to make sure one detail is correct. Writing fantasy takes that same kind of dedication. Creating a fantasy world is not an easy thing. It may take drafts and drafts of writing to get it right, hours of thought, weeks of brainstorming with critique partners, and a lot of banging your head against the wall.
Verla: LOL, Dawn... I can do the head-banging stuff. I've had lots of practice at that.
Dawn_C: But if you have a passion to create fantasy, it'll be something you have to do and you just can't stop. Like all writing, it is hard work and like all writing you start with a basic idea of your plot and character. Keeping these in mind, begin to develop your fantasy world.
Dawn_C: There are two basic types of worlds: Earth based universes and non-earth based universes.
Dawn_C: "Earth based universes" are just that. The story may take place on another planet where the inhabitants may or may not know of Earth itself, but as the author, you know that Earth exists and therefore are governed by the laws of physics as we know them. Another example is a book where the main character starts out on Earth but is transported to another world. Or it might be an Earth setting where the story takes place in the past or future.
master^of^the^obvious headbangs and has a non-earth based universe
tem2: If Earth exists somewhere in the universe, it's an Earth-based system?
Dawn_C: Yes, tem2, but the characters of that world may not know it.
Dawn_C: If you use "Non-earth based universes," you first need to make up the laws that govern your world. How was it formed and why? How did life begin and why? The whole universe needs designed. A good book for this is The Writer's Guide to Creating a Science Fiction Universe by George Ochoa and Jerfrey Osier.
Dawn_C: From here on out, everything we discuss needs to be thought about in both types of worlds.
Dawn_C: I might just add that when you start out, it's important to play "What if?" games. What if the planet had a higher gravity than earth? Would the second generation of pioneers to this planet be shorter or would they have adapted to it? Just play with ideas until something feels right. Then it's time to make the heavier decisions about your world.
Verla: Oh, I love playing the What If? game for my stories!
Verla: I'm assuming you WRITE DOWN all of these "decisions," right, Dawn?
Dawn_C: Good, Verla. In a fantasy world, you play a lot of what ifs. And yes, I wrote down several questions to get your brain thinking.
Dawn_C: First is the culture and history.
Dawn_C: Mythology has played a big part of every culture our world has seen. No doubt it will be important in yours too. What are the legends of your world? Who created the legends? Are they based on fact or fiction? To what extent is it fact or fiction? How were the myths spread? Were they told, read, seen? How long ago? I mean, to the ancient Greeks, their myths were pretty much happening as they lived, but we read them as part of history.
Verla: Wow. So you not only have to build a physical world, but a "mental" world as well! Wow!
Dawn_C: On the other hand, the pioneers that came to the West were just trying to make a living, yet today we have a "larger than life" view of many pioneers and outlaws of the Old West. Your characters are going to be affected by this mythology ingrained in your culture. If you don't think mythology has an effect on you, I suggest you read James Frey's, The Key. It is the best argument for myths that I've ever seen.
Dawn_C: If I'm going too fast, please let me know.
Verla: Not at all, dawn. We will holler if you get ahead of us.
master^of^: Of course we will.
Dawn_C: Also consider religion. Religion and myth go hand in hand. Does your world have gods and who are they? Are the gods real or imagined? What system of churches have been used in the past? Which have survived and which have died? How have the people been ruled in the past? Think about all the history you have learned in school. Feel free to dig back into those memories, chose what you want, adapt it to your needs.
Dawn_C: The second thing you need is a map. You really need a map of your world. Mark major points of interest on it. Since you know your culture, you can now decide where to put landmarks that inspired the culture and also decide how the cities/towns are spread out.
Dawn_C: Your map can be a rough sketch, it doesn't have to be fancy. You may also find yourself going back and working on the culture some more. As you work on your world, feel free to go back and revise things as necessary. One good idea may lead to revising the mythology and redoing your map, but it will make your world deeper. Even when you're writing, you may go down a path you weren't planning, but the growth from it will make your setting richer.
Dawn_C: Third, and I'm sure many of you have been waiting for this, is magic. Does your world have magic?
Verla: Yes! Mine would HAVE to.
tem2: Mine has magic.
Dawn_C: Some things to think about on magic: How are magic users viewed by non-magic users? What separates them? How is magic gained -- is it learned or is it a natural talent? What are the limitations on magic? Do your characters have to pray to get your power, if the gods give them the magic? Are there magical items, such as wands, swords, hats, brooms, etc.? Is magic all based on superstitions, something best left to the witches?
Verla: I've always been facinated by magic
Dawn_C: Me, too. But not all fantasy worlds have to have magic. Sometimes magic is hard to control. We will get to that.
Dawn_C: Right now, in fact. If your world has magic, it's very important that limitations be set, otherwise your reader will be asking why your main character doesn't just beam the villain out of existence or why doesn't your character teleport out of trouble. Always ask yourself "Why?" and "How will this affect my story?" Especially with magic, you must be backwards and forwards thinking at all times. Never leave the reader asking any questions about your magic.
Verla: ah...good points, Dawn!
ginaav: yes, very good
Verla: Does anyone have any questions up to this point?
Dawn_C: After you decide that your world has magic, you need to think about if the spells are spoken, with or without gestures and/or magical components like bat wings and frog eyes. How are the components carried and how much? Make a list of what your magic using character is carrying and keep track of what they use and when they replenish their supplies. If you don't keep track, I guarantee someone will, someone like me.
master^of^: How much can you elaborate on your myth and culture? Or is there no end to the extent that you can work out the history of your world?
MelLane: Have you seen or created fantasy worlds without magic? And how do you think these go over?
Verla: Dawn....you had two questions... master^of^: How much can you elaborate on your myth and culture? Or is there no end to the extent that you can work out the history of your world?
master^of^the^obvious thanks verla for noticing his questions.
Dawn_C: In regards to your backstory, elaborate on the world as much as you want. Think of how much work Tolkin (I know I spelled it wrong) put into his Middle Earth. A word of warning though, don't overload your story with it - use only what you need. However, the better you know your world, the easier it is to write.
Dawn_C: As to MelLane's question, I can't think of any <fantasty worlds created without magic> right off the top of my head, but that may be because they don't do real well.
Verla: Ah, so the fantasy worlds with magic usually do better than those without it...
tem2: You can create non-magical fantasy worlds by changing the laws of physics or other natural assumptions.
MishatheWa: I don't think Dragon's Blood by Jane Yolen has magic
Verla: True, Tem. And many MANY Science Fiction stories use fantasy worlds without magic, too
Dawn_C: One thing I might add in here is that, yes, many science fiction writers use the same techniques as I've described here, but they rely on technology. One of my greatest harps is that if the science fiction story doesn't depend on the science, it's only speculative fiction (another place you can have a non-earth world)
MelLane: speculative fiction?
MelLane: define speculative fiction, please.
Dawn_C: Speculative fiction - something that could take place, may or may not happen or have happened. Okay, this covers a lot of ground. Star Wars is a good example. "A long time ago in a galaxy far far away..." Who can dispute that?
Dawn_C: I have often been asked how I come up with my spells, since I use unreadable ones, and my character names, again where I usually create my own.
Dawn_C: Once at a writers conference, I attended a lecture given by David Eddings. When he was asked how he created his names, he said that he grabbed a phone book and randomly picked a name. He would then scramble up the letters to make another word. His example was that if he picked the name "Jones" he would make it into "Senoj" just by reversing it.
Dawn_C: My technique is kind of the same except I pick a letter, like "H." I then pick another letter that I think goes good with "H," lets say "E." I now have "He." I pick another letter that goes good with "E," like "L," and so on, "A," "T," "O" until I feel finished. Right now I have "Helato." That might be a good name for a male character. I can also change it to a female "Helatora" by doing the same technique. I keep at it until I feel that it's right.
Dawn_C: I use this same technique for my spells. I may add dashes or hyphens, but its pretty much the same. Be observant when you read and try to figure out what the author has chosen to do.
lorrier: I noticed Rowlings used names of stars and constellations in her book - Sirius, Draco
Dawn_C: Yes, I noticed that in Rowlings book too, and for a good reason. Its because these names are imbedded heavily in our myths. They're used as subconscious "placeholders" because we're already familiar with the symbols. Why do you think her books are so popular with adults?
Verla: Whatever technique you use, is it normally a good idea to keep it consistant throughout your book so it has a feeling of continuity?
Dawn_C: Yes, keep it consistant because once the reader picks up on what you're doing, they get use to it.
Dawn_C: Once you have the magic under control, the next thing to do is decide on your society. You may have a broad picture of this when you created your culture, or when you were working on your plot. Now it is time to narrow it down.
Verla: (Society? Oh dear. This sounds like a government class now. I hated government and nearly flunked it!)
Verla slinks under her desk so Dawn won't call on her for any answers...
tem2: If you write high fantasy, you need a high society.
master^of^: High fantasy?
Verla: What is high fantasy, tem?
tem2: Dawn's got it.
Dawn_C: High fantasy - a good example is Conan. Lots of magic. Lots of weird creatures. Lots of swords.
master^of^: Thank you.
Verla: wow. Lots of technical terms being defined here that I never knew existed! This is GREAT!
Dawn_C: Okay, are we ready for that society?
Verla slinks a little further under her desk...
master^of^: go for it dawn!
Dawn_C: Now that you have an idea what background the people in your fantasy world come from, you can decide where they are now. Many writers pick a time in history, usually the medieval ages, and fashion their world after that society.
Dawn_C: Using from a historical period has its pros and cons. On the one hand, it will give your reader a basis that they understand. When a character is fighting with a sword, the reader can assume it is before the invention of guns, technology will be low, and superstitions high.
Dawn_C: On the other side, this instant presumption on the part of the reader will hinder what you do because you risk losing their suspension of disbelief if you suddenly introduce a clock. The clock will seem like an anachronism, even though in your world it might be totally logical. One way to avoid this would be to introduce the clock first, then the sword.
Dawn_C: But you, as the author, won't know to do this unless you have a good idea of where your world currently is on the technological timeline you've designed versus the technological timeline of the time period you chose.
Verla: hmmm. But if you are building a world that is not based on our world, then you would have to "tweek" any historical references and objects to make them feel "alien" enough to be realistic for your fantasy world, right?
Verla: hooray! I got one right!
Dawn_C: See, it's not that hard
Dawn_C: Now is the time that you must know everything about this modern day in which your character lives
Dawn_C: what kind of houses do the people live in and what lights/heats these houses, are there society differences (like upper, lower, and middle-class), are there different races (not just black people verses white people issues that are so common in the news these days, but elf, gnome, centaurs, etc.) and how do they get along with each other, what is commerce like...
Dawn_C: what do they use for money, who grows the food, what jobs are highly in demand and how is the knowledge of these jobs passed down (school or apprenticeship), when is a child considered an adult and do they have to go through some sort of trial to become an adult, what type of clothing to they have, who makes it and is it sold ready-made or does it have to be tailored?
Verla: ah. so if gravity is very light, and your character can jump 50 feet into the air, then you have to plan his society around that ability. Sidewalks might be 25 feet in the air, etc.
Verla: AWK! We only have 15 minutes left!
Dawn_C: Maybe, but then, if these aliens have lived on this planet for 4000 years, like we have, they would have adapted to their gravity and might not be able to jump any higher than we would.
Verla: hey, I never thought of that, dawn!
SRW: Maybe they have weighted boots.
Dawn_C: So more things to think about. Everything that people take for granted in this world today came from somewhere or for some reason. We didn't always have televisions or cars. So is the same for your world. And remember that your character believes that he lives at the height of his world and that no technology will ever come along that will be better than what he has now.
Dawn_C: Just remember the Greeks, they thought they were living at the height of civilization too. What would they say today if they could see all the gadgets we have? Think of all the philosophical questions you've heard repeated over and over throughout your life. These will be repeated by your character.
Dawn_C: However, always think about what is unusual to your character. Chances are, you know the house where you live and the street where it's at like the back of your hand (forgive the cliché).
Dawn_C: But if one of those houses on your street goes from white to neon green, you're bound to notice. So, while you must explain the ordinary for the reader, you need to emphasize the extraordinary. If something's different for your character, the character must remark on it.
lorrier: I guess having a stranger's pov would help emphasize the extraordinary?
Dawn_C: Yes, but if you use the "hero's journey" your character will be entering the mythological woods - the place where the hero doesn't know the rules and this is a good spot to make your world clear.
Dawn_C: It's also important to know how your character views the world. Does he/she love it or hate it? Is this a real view of the world or a perceived view? And if it's a perceived view, how jaded is that from the truth and how are you as the writing going to show the truths of the world?
Verla: hmm. Like a character who THINKS his world is perfect, when actually it's a total disaster.
Dawn_C: Now is the time to fully develop your character. And in developing your character, make the changes to your world that you need. Grow your character, your world, and your story together. So many writers feel that they have lived with their characters. In fantasy, you must feel that you live in that world. You must love it. Give your characters conflict but give your world nourishment. It is a seed that will grow, that roots will spread into the ground.
Dawn_C: That's all. Any questions? Anything need explained further?
master^of^the^obvious is glad he came to this
Verla: (I'm with you, master of the obvious!)
MishatheWa: Verla - I've got a note book that I can't read anymore with the questions she answered
Verla: Wow, I have lots of questions, Dawn...
Verla: but I don't know where to start.
Dawn_C: Now I'm going to hide under my desk!
Verla: no no, no hiding, Dawn!
Verla: How do you keep track of all of this? Do you use a spreadsheet in the computer? Index cards? A notebook? A binder?
Dawn_C: Like I said, draft and drafts and drafts. I seriously am on the fifteenth rewrite of my novel (boy has it come a long way). I keep it on scraps of paper, marked in my drafts, spells are kept in a notebook, I have a text document that I'm keeping track of stuff in, and mostly in my head.
master^of^: would putting the questions onto a disk and the answers with them help at all? this way you can access it anywhere...keep several copies...
lorrier: I know I sketched a map of my world, too, so I could keep track of where everything was
lorrier: are there some resources you can recommend for research?
Dawn_C: Books I recommend for research is anything by TSR (I think they're now known as the Wizard's Coast). These are the people that created Dungeons and Dragons - a roleplaying game.
Verla: Oh, I used to have all of those books, Dawn, I bought them all when D&D first came out. I wish I'd kept them!
Dawn_C: Just be careful that you are not using their copyrighted material. Cross reference everything. I would say that it's okay to use a centaur.
master^of^: Don't forget Magic the Gathering!
Verla: When I wrote my novel...I cut out photos from magazines and catalogs of what my characters looked like. It helpe me to remember who had blue eyes and who had straight brown short hair, etc. Would you recommend doing something like that for a fantasy world, too? Cut out scenes etc. that would make your world "come alive" to you?
ginaav: I did that too. Got pictures off the internet of my hero and heroine and put them on my wall
Verla: it makes it a lot easier to feel you are writing about "real" people
Dawn_C: Photos are always good. TSR make great reference books.
MelLane: What is TSR?
master^of^: a publishing company...games and books...etc. AKA the wizards coast
Dawn_C: TSR - its the publishing company for Dungeons and Dragons. As a clerk at your bookstore about roleplaying games and chances are they will have D&D something or other.t
Verla: they put out the dungeons and dragons books, mel. One book is nothing but D&D monsters. Ogres, trolls, dragons, etc
MelLane: Oh. Sorry. I know nothing about fantasy, but this is fascinating!
Verla: We only have about five minutes left of the workshop, folks... SOB!
Verla: get your last minute comments or questions in now!
Dawn_C: If anyone comes up with any other questions, I'd be glad to answer them. My e-mail is email@example.com. It may take me awhile, but I do respond and I love talking with other writers.
Verla: Dawn, do you want that email posted on the transcript? If not, I'll remove it.
Dawn_C: Sure, like I said, I love to hear from writers.
tem2: Thanks, Dawn
master^of^the^obvious wonders what to ask
lorrier: great workshop dawn
master^of^: thanx a million
Dawn_C: I hope you all enjoyed it. Thanks for coming!
Verla: Dawn, this was a SUPER great workshop and we would like to thank you VERY much for taking the time to share all of this wonderful information with us!
NOTE: Official End of Workshop
Verla passes out the silly string....keeping the yellow for herself
ginaav: yes thanks dawn
MishatheWa: great workshop!!
Verla: POP! Yellow Silly String squirts everywhere!
MelLane grabs the purple.
Dawn_C: Maybe we will do it again sometime. And keep that silly string away, last time you got me good!
Verla: too late, dawn
Verla: Oh, you look so cute with yellow hair, Dawn!
Verla: Clap clap clap WHISTLE stomp stomp
Verla: Hooray! Great job, Dawn!
master^of^: Thanks once again, dawn.
Verla: you made me want to go right out and write a fantasy novel, Dawn!
MelLane: Dawn, I loved all the questions and tips.
master^of^: Thanks so much, gave me insights I never thought about.
MelLane: Dawn... it was wonderful! So full of info!
MelLane: Thank you so much!
Verla: That was a fabulous workshop, Dawn. THANK YOU
Verla: Next workshop will be on September 19th and it's Writing for Young Adults with Linda Joy Singleton. (Lyra in the chat room)
Verla: be sure to mark it on your calendar
master^of^the^obvious wonders how young they consider young adults...
Verla: ages 12 and up, master
Verla: but it depends on the subject matter
tem2: Master: Late 20's to early 30's, I think.
MelLane: LOL! GOOD ONE, tem!
Verla: ha ha ha, tem
Dawn_C: tem, I fall in that catagory!
master^of^the^obvious is probably gonna hafta rework on his...ok good...he falls in that range...14 is nice good age to be for writing...
Verla: yes, good age, master. If the subject matter is sexual, or otherwise fairly mature in nature, they will consider it to be "upper level" YA, if not, it would be considered "lower level" YA. Your editor will make that distinction. All you have to do is say, I've written a novel for kids about.....
Verla: and let the editor decide if it's MG or YA and how to market it
ginaav: verla is he only 14. He has a long time before he gets an editor. but he is learning
master^of^the^obvious doesn't have an editor...not published at all...just wanting to look at the workshop
*** master^of^the^obvious is now known as master^writing
Dawn_C: Hey, 15 was when I made my first publication - non-paying of course.
Verla: Well, we enjoyed having you participate, master. You asked some great questions
Verla: yep. Age doesn't really matter when you are a writer. It's whether or not you love to write that matters, and how much time you are willing to spend on improving yourself.
Log file closed at: 8/22/00 7:05:04 PM
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